
Educational Program


Augmented Reality (AR) is a technology that superimposes digital information on the real world environment in real time.


1. Concept and technology basis of augmented reality (AR)
**Augmented Reality (AR)** is a technology that superimposes digital information on the real-world environment in real time. Users can see the real-world environment through smartphones, tablets, AR glasses, etc., while simultaneously recognizing virtual information such as text, images, and 3D models.
Technical Base Components:
- Sensor technology: Recognizes the user's location and movement through sensors such as camera, GPS, accelerometer, gyroscope, and compass.
- Spatial recognition technology (SLAM): Scans and maps the surrounding environment based on camera images to accurately place virtual objects
- Rendering and 3D modeling: Technology that renders virtual objects smoothly and naturally on top of reality.
- Development Framework: ARKit (Apple), ARCore (Google), Vuforia, Wikitude, Unity AR Foundation, etc. These platforms play an important role in creating AR apps.
실생활 적용 사례:
Pokémon GO (위치 기반 게임)IKEA Place (가구 배치 시뮬레이션)Snapchat/Instagram 필터 (얼굴 기반 AR 효과)Google Lens (실시간 이미지 검색 및 번역)
2. Use of Augmented Reality in Education and Medical Fields
2-1. 교육 분야
AR은 기존 교과서 중심의 교육에서 벗어나 시각적이고 체험 중심의 학습을 가능하게 합니다.
주요 활용 예시:
Reproduce scientific experiments in a virtual space (explosions, molecular structures, etc.) Virtually restore historical sites to provide realistic exploration Intuitive understanding using 3D visual materials in mathematics, biology, geography, etc.
Featured Platforms: Merge Cube, Zspace, Google Expeditions
효과:
학생의 몰입도 향상, 개념 이해도 증가, 협업 및 창의적 문제해결 능력 강화
2-2. 의료 분야
AR은 의료 교육 및 시술의 정확도와 안전성을 크게 높이고 있습니다.
활용 사례:
Anatomy simulation and surgical training Real-time visualization of organs, blood vessels, etc. on the patient's body to support diagnosis Medical professionals analyze the patient's condition in AR during remote consultation
Use Case: AccuVein (Vein Finder), Microsoft HoloLens Surgical Assistance Solution

3. Use of AR technology in industry, construction, and manufacturing
3-1. Manufacturing and maintenance
Visually guide workers through process sequences, part assembly methods, etc. Provide real-time diagnosis and repair procedures for complex machines. Example: AR maintenance systems from Boeing, GE, and Siemens
3-2. 건축 및 설계
Design drawings can be superimposed on the actual construction site for confirmation. Minimize errors by simulating the interior space before construction.
Effect: Reduced construction time, improved customer communication
3-3. 물류 및 유통
AR 글래스를 착용한 작업자가 창고 내 피킹 경로를 시각적으로 안내받음포장과 적재 순서를 최적화하고 작업 효율 향상
4. AR spread in daily life, shopping, and entertainment
4-1. 쇼핑 및 광고
- Virtual fitting room: Provides an experience of trying on clothes, glasses, shoes, etc.
- Cosmetics test: Preview application of lipstick, eye shadow, etc. to the face
- Furniture placement simulation: Check how it would look when actually placed in my room
- Brand application cases: Sephora, IKEA, Amazon AR View
4-2. 엔터테인먼트 및 소셜미디어
- Filters and Effects: Increase user interaction with content with face-tracking-based AR filters
- Games: Location-based, AR card games, real-time object recognition games
- Featured content: Pokémon GO, Snap Lens Studio, TikTok AR effects
4-3. AR 내비게이션 및 번역
차량 HUD(헤드업디스플레이)를 통한 실시간 AR 길 안내거리의 간판, 문서를 카메라로 비추면 실시간 번역 및 정보 제공
5. 미래의 증강현실 기술과 기술 발전 방향
5-1. 기술 발전 방향
- Lightening the AR glasses: Evolving from heavy HMDs to wearable devices at the level of glasses
→ Apple Vision Pro, Meta AR Glasses, etc. in development
- Intelligent AR integrated with AI: Automatic content creation based on context awareness and introduction of voice interface
- Real-time operation based on 5G/6G: Real-time processing of large-capacity AR data possible on servers and clouds
- Integration of realistic interaction technologies: eye tracking, hand gesture recognition, haptic feedback, etc.
5-2. 해결 과제 및 고려 요소
- Privacy protection: There is a possibility of privacy invasion in videos captured and analyzed through AR glasses.
- Standardization issues: Difficulty in content compatibility across platforms → Need for international standards
- Battery and device performance: Low power and high performance technology required for long-term use
- Ethical issues: Preventing social confusion caused by distortion of reality, manipulation of virtual information, etc.

