
🌐 The Present and Future of Extended Reality (XR)
– Summary of application cases by education, medical, military, and living fields –




Education: The Era of Immersive Learning
1. Current status
VR Classroom: Metaverse-based Virtual Classes Introduced in the US, Korea, etc.
Examples: Virtually experience history and science experiments with ClassVR, Meta Quest School Edition, etc.
Effect: Increased immersion, overcoming space and time constraints
2. Future Prospects
AI-linked XR learning: Providing customized content after analyzing students’ facial expressions and concentration
Emergence of a Global Virtual Campus: Implementing an International Collaborative Classroom Environment Linked to the Real World
Medical Field: Safe Training and Treatment
1. Current status
Surgical Simulation: Surgical Training with PrecisionOS, FundamentalVR, and More
AR diagnostic assistance: Medical staff visualize CT and MRI in real time and provide treatment
2. Future Prospects
Digital Human + XR: Diagnostic Training Through Interaction with Virtual Patients
Remote Therapy XR Platform: Expected to Expand Use in Psychotherapy, Rehabilitation Therapy, etc.
Military: Real-World Training Skills
1. Current status
Virtual Battlefield Simulation: US Army, NATO, and More Use XR for Combat Training
AR Equipment Training: Real-time guide to tank and aircraft maintenance training
2. Future Prospects
Real-time tactical visualization during combat: Real-time projection of battlefield information onto soldier-worn AR helmets
Digital Combat System: Evolving into an Integrated Communication System of Biometric Information + Battlefield Information
Everyday Life: The Convergence of Virtual and Real
1. Current status
AR Navigation: Google, Apple Expand AR Map Services
Virtual Shopping: IKEA, Amazon, and More Offer Furniture Placement Simulation
2. Future Prospects
XR Smart Home Integration: Control your home devices with voice and gestures
Ultra-light XR glasses: A personal XR device that could replace your smartphone
Virtual Avatar Social Interface: Using a digital avatar that converses and acts like the real thing